Grand Theft Auto 6 may be turning the series’ most familiar crime into one of its most strategic systems. Recent footage and reporting suggest that stealing a car in Vice City will no longer be a one-button detour on the way to a mission. Vehicle security, trackers, tools, and police response could make every getaway a decision with consequences.

That matters because carjacking has always been the connective tissue of Grand Theft Auto. Need a faster vehicle? Take one. Need a quick escape? Grab whatever is nearby. GTA 6 appears ready to make that familiar rhythm more demanding, especially when the target is parked, expensive, or carrying technology that can expose your location.
Parked cars may require the right tools
According to GameSpot’s breakdown of the latest extended-look footage, Jason can approach a parked vehicle and choose a more deliberate method of entry. One option appears to be a slim jim, with the process represented by a lockpicking-style minigame. That sounds small, but it changes the player’s relationship with the streets: the nearest car is not automatically the best car, and the best car may not even be accessible yet.
Vehicle age and security level seem to matter. Older models may be vulnerable to basic tools, while newer and more expensive cars could resist them. The implication is that GTA 6 is introducing a light layer of vehicle identity and progression without turning every theft into a slow simulation.
Fast cars may create the most pressure, not the easiest escape.
The biggest twist is the reported presence of trackers. Stealing a car could leave the police with a way to follow it, forcing players to find equipment that disables the signal. Those tools may not be available at the beginning of the story, which gives side activities and progression a practical purpose: access to better vehicles may depend on learning how to make them disappear.
Occupied vehicles add risk to the moment
Taking a moving car is also expected to be more physical. Instead of simply pressing a button to eject the driver, players may have to complete a quick interaction while the victim fights back. Passengers can apparently complicate the attempt as well, creating a brief struggle before the vehicle becomes yours.
This could make traffic itself feel less like decoration. A driver in a vulnerable compact car may be an easy opportunity, but a vehicle with passengers, a tracker, or a high security rating becomes a calculated risk. The new system also fits the broader direction visible in Rockstar’s official extended look, where crowds, social-media satire, and reactive characters make Vice City feel more watchful than the cities in earlier games.
GameSpot also highlighted Waink, an in-world app that can scan cars and reveal information about their security systems and potential registration cost. If that feature works as described, players could scout the streets before committing to a theft instead of relying on trial and error. It is an elegant way to turn a technical mechanic into a readable part of the game world.
There may even be consequences after the escape. Reports describe police placing a perimeter around a player’s abandoned personal vehicle when it is left behind during a wanted situation. Wait too long and the car could be impounded, leaving players to retrieve it through a risky visit or pay to get it back.
That system has an important knock-on effect: planning a robbery may begin several minutes before the robbery itself. Players could need a clean getaway route, the right break-in tool, a tracker countermeasure, and a backup vehicle. GTA 6’s carjacking overhaul is therefore less about making theft harder for its own sake and more about making transportation part of the story’s tension.
Rockstar has not published a complete technical explanation of these mechanics, so some details remain subject to change. But the direction is already clear. In GTA 6, the question may no longer be “Can I steal that car?” It may be “What will stealing it cost me, and am I prepared for what happens next?”
Labels: Gameplay, News
References
1. https://www.gamespot.com/articles/gta-6-how-to-steal-cars/
2. https://www.gamespot.com/videos/grand-theft-auto-6-gta6-we-need-to-talk-about-carjacking/
3. https://mashable.com/entertainment/gta-6-netflix-extended-look-everything-that-was-revealed
4. https://www.recharge.com/blog/en-gb/gta-6-features